Reimu is a quick and mobile ranged attacker, capable of avoiding attacks while dealing damage from a distance. She's fairly fragile in close combat, though. (Touhou series)
| Key |
| ↑/←/→/↓ | Movement |
| A | Attack |
| S | Special |
| ? | Needed |
| ? | Portrait |
| Sprite | Control | Move | Description |
| Movement |
| ? | Idle |
| ? | Walk |
| ? | ↑ | Jump |
| ? | Hurt |
| ? | A | Throw |
| Standard Attacks |
| ? | A | Staff Swing | Reimu quickly swings her staff. The damage is low, but the attack is quick and has moderate knockback. |
| ? | ↑A | Amulet Column | Reimu shoots a column of giant amulets directly above her. High damage and knockback, but slow. |
| ? | ←A/→A | Yin Yang Orb | Reimu summons a glowing yin yang orb, which slowly moves forward. The attack is very slow, but the orb is moderately powerful, and causes decent knockback. The orb disappears after a short time. |
| ? | ↓A | Bomb | Reimu throws an amulet straight to the ground (or into an opponent), where it detonates with high damage and knockback. |
| Special Attacks |
| ? | S | Amulet Stream | Reimu releases a constant stream of fast-moving amulets for as long as the key is held. Individually, the projectiles do little damage and no knockback, but they can rack up damage very quickly. |
| ? | ↑S | Flight | Reimu gains the ability to travel in all four directions, with good maneuverability, for a brief time. She can use specials while flying, but if she uses any other attack, the effect ends. |
| ? | ←S/→S | Giant Amulet | Reimu fires a single large amulet, which does moderate damage and knockback and moves through enemies. The key can be held to charge the attack, which causes it to deal more damage once the key is released. |
| ? | ↓S | Bouncing Orb | Reimu fires a small yin yang orb, which bounces along the ground. It deals low damage and knockback. It disappears after some time. |