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Milestones

Key
CCoded
AAnimated
PPermitted

Milestone 1

  • 3 characters CAP (Naija, Golden Knight, Nikujin)
  • 4 characters CP (Dwarf, Turner, Trilby, Liero)
  • 1 stage CAP (Golden Knight)
  • 2 soundtracks CP (Golden Knight, Aquaria)
  • Basic main menu with Stage and Character Selection
  • Menu System Layout
The main menu concept should be layed out and first mockups should be made.
  • Interface mockups
A graphical layout of the in-game interface including all elements for the planned game modes.

Milestone 2

  • add 3 characters A (Liero,Dwarf,Turner)
  • add 1 characters CP (Xoda)
  • add 3 stages (Naija,?,?)
  • add 2 soundtracks (?,?)
  • add item placement system
and 2 items (basically just to show that it works)
  • add basic set of sound effects
Hits, Explosions, Alarms, etc
  • Main menu upgrade
Texture fonts are utilized, Basic graphical layout implemented
  • Milestone #3 update

Milestone 3

  • add 2 characters A (Trilby,Xoda)
  • add 1 characters CP (?)
  • add 1 stage (?)
  • add 2 soundtracks (Main Menu,?)
  • add 4 items (?,?,?,?)
  • add 2 gameplay modes (Time Mode, Frag Mode)
  • Mostly functional main menu
All main menu items, gameplay mode selection
  • Interface implemented
The game should give feedback on events like winning, quitting the match, etc.
Also game mode specific displays should be implemented
  • Milestone #4 update

Milestone 4

This version will go out the Tigsource Feedback forum for more rigorous playtesting.

  • add 2 characters (?,?)
  • add 5 stage (?,?,?,?,?)
  • add 5 soundtrack (?,?,?,?,?)
  • add 6 items (?,?,?,?,?,?)
  • Sound Effects
It would be good to have most of the sound effects implemented at this point.
  • Fully functional menu system
Options, key configuration, help screen, credits, etc.

Milestone 5

This version will be released publicly and constitute a finished product, but not the last version we will create.

  • Music for all stages
  • Polished menu system/interface
  • Reasonably balanced gameplay
Page last modified on September 14, 2009, at 09:02 PM CST

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